Nano Science and Technology Institute
Nanotech 2011 Vol. 2
Nanotech 2011 Vol. 2
Nanotechnology 2011: Electronics, Devices, Fabrication, MEMS, Fluidics and Computational
Chapter 9: Nano & Micro: Computational Methods, Simulation & Software Tools

From Games and Films to Molecular Simulation and Design

Authors:C. Olguin, W. Zhao
Affilation:Autodesk, Inc., US
Pages:571 - 574
Keywords:Lennard Jones, nucleus, nDynamics, diblock copolymer
Abstract:Propelled by the multi-billion dollar game and film industries, CG software has evolved dramatically in sophistication. Effects range from realistic explosions to the chaotic movement driven by wind and other fluids. This paper describes our experience at Autodesk Research in repurposing Nucleus, a physics engine included in one of these CG software packages called Maya, to create order instead of naturally looking chaos. Since our intention was not to animate molecular interactions but to get to a state closer to simulation, our work focused on the assignment of local constraints and Lennard-Jones force potentials between atoms and molecules from which an emergent behavior unfolds according to experimental data. Flory-Huggins interactions were also considered.
From Games and Films to Molecular Simulation and DesignView PDF of paper
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